There’s a great interview in this month’s Edge magazine (August 2009) with Tim Schafer, one of the writer’s on Monkey Island and the mastermind of classics like Day of the Tentacle and Grim Fandango. I’m sure there’s nothing new here to people who follow these things more closely, but I found the […]
What made this classic gaming franchise so enduring?
Nineteen years ago, in 1990, Lucasfilm Games released the first instalment in what would become one their most beloved series of games ever: The Secret of Monkey Island. Almost two decades later, LucasArts will today be releasing a “reimagined” Secret of Monkey Island: Special Edition, with […]
For those of you wondering what on earth I keep going on about when I mention Monkey Island, I found an excellent video today squishing the plot into (an admittedly very fast paced) five minutes: here.
Now if only TellTale would hurry up and release The Tales of […]
Yesterday on BBC Radio Four’s Sunday programme (about 10 minutes before the end) they shared some preliminary results from a National Biblical Literacy Survey carried out by St. John’s College, Durham. The results will come as no surprise, but they do paint a sorry picture of a nation that has forgotten God:
[…]
Ever since I came up with the idea of making some Bible-based computer games a little under four and a half years ago, I’ve been using the phrase “Bible-teaching Computer Games” to refer to my endeavours. On my cute little Moo business cards and my Twitter profile I even refer […]
It’s a great irony that I spend much of my life wishing I had more time to work on my Bible-teaching computer game, and yet whenever I get a whole day to work on it with no interruptions my productivity levels seem to plummet and I end up feeling like I’ve squandered my […]
Now is a fantastic time to be developing a point & click adventure game. In case you’ve been hiding under a rock all week, this has been a HUGE week for Monkey Island fans across the globe: not only have LucasArts announced that they’re rereleasing a special edition of the original […]
Haha! Once again I have taken The Scissors of Mediocrity to the script of Ebenezer, my Bible-teaching computer game. Less than six months ago I threw away the entire first act of my script, when I realised that it was entirely unnecessary for making the story hang together. Last week it became […]
Things have been pretty quiet on my blog here for the past few months, but that doesn’t reflect a lack of progress on my Bible-teaching Computer Game, codenamed “Ebenezer”. In the past few months, I have:
Rewritten the scripting engine to use the open source Lua language Added support for ‘doors’ […]
20 Days of Puzzles: A Review
After several years of thinking and talking about making a Bible-teaching computer game, this week I reached my first major milestone: a document describing the complete story and all of the puzzles. Here are a few statistics for you:
3 acts 26 pages 56 […]
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