There’s a great interview in this month’s Edge magazine (August 2009) with Tim Schafer, one of the writer’s on Monkey Island and the mastermind of classics like Day of the Tentacle and Grim Fandango. I’m sure there’s nothing new here to people who follow these things more closely, but I found the following titbits very interesting as I set about making my Old Testament adventure game:

  • Monkey Island 2: LeChuck’s Revenge was considered a commercial failure at the time, selling only 25,000 copies (far less than rival King’s Quest) – i.e. don’t be too optimistic when predicting how many copies you might sell!
  • With both Monkey Island games and Day of the Tentacle, they apparently brainstormed the puzzles first before deciding on the details of the story

I’m always fascinated by the little details of the process by which these great games were made, since from my own experience it turns out to be really hard work!!

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