As regular readers of this blog will know, the working title of my Christian video game is “Ebenezer”. But what exactly is an Ebenezer?
The modern person is most likely to assume that Ebenezer is the name of a person. Perhaps the only context we’ve encountered the word in is Charles Dickens’ “A Christmas […]
One of the major tasks left to do on Ebenezer is to finish writing the final dialogue. At the moment I’ve written out the entire story in very broad brushstrokes: “Samuel talks to Saul about X, Y, Z…” but I don’t know what words will be used […]
With the Christian Game Developers Conference mere weeks away, I’ve been doing some long overdue work on the user interface for Ebenezer, the Christian video game I’m developing, in the hopes of having something I can show off to people I meet there.
I’ve heard it said many times before that designing an […]
Here’s a little sneak preview of what I’m experimenting with at the moment: character closeups.
The characters are absolutely central to the whole experience of a game like Ebenezer, so I really want to be able to show them up close and personal whilst they’re talking.
Closeups present […]
In these Behind the Scenes blog posts, I’m attempting to give a bit of an insight into what goes into developing an Old Testament adventure game. This week I’m going to talk a bit about path finding – how I figure out how to move a character from A to B via a […]
Here’s a little insight into the kind of hard work that goes into make an Old Testament adventure game like Ebenezer. Today’s challege: camera panning.
A typical environment might look like this (this is the first scene – Kish and Saul’s farm at Gibeah):
But this environment is much wider than the screen of […]
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