I found this entertaining little exploration of “Why Do Christian Games Suck?” on YouTube last night.
I particularly loved this line: the tendency of Christian games to ape the mainstream, replacing characters like Mario with figures from the Bible, has “always been a recipe for boring the player, distorting the scriptures and satisfying no-one.” […]
I’ve been thinking a bit recently about stories. People love stories, they love interesting characters, and they love drama, and these are all things that the Old Testament is chock full of – so surely, Bible-based Christian video games ought to be some of the best out there for drawing players in with engaging narratives. […]
NB: This is a continuation from Wednesday’s post and yesterday’s – read them first
15.41pm Music: Boards of Canada – Music Has The Right to Children
Aha! I have stumbled upon an interesting problem that needs a bit of thinking about – at last! Turns out that all my existing code assumed that […]
NB: This is a continuation from yesterday’s post – read that first. It is also continued on the next day.
Having had a pretty productive day yesterday, work continues apace on Ebenezer, my Old Testament adventure game. Today is providing considerably more “bitty” than yesterday, but that’s ok – it all has […]
As I enter 2011, I’m convicted that I’ve been a particularly poor steward of the time given to me by God during 2010. One of the things that I could have made a lot more progress on than I did was Ebenezer, my Old Testament adventure game. Over New Year I’ve been doing […]
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