In the Old Testament Adventures Creed I talked about how useless “morality” is in changing human behaviour. Simply telling me what I should be doing differently isn’t even to bring about lasting change, because the problem is that in my sinfulness I don’t want to do the right thing.
Truth be told, a lot […]
This is absolute gold-dust: Pixar’s 22 rules of storytelling
Here’s a good one:
7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
Great post over on Life of a Steward on the temptation to give up on work that matters:
“When you’re doing work that matters, temptation will come… When we think of being tempted, we think of sexual affairs or perhaps the allure of lying for financial gain.
…
But this testing […]
Came across an interesting article on Gamespot this week titled “Having Faith In Your Games“. It’s a good discussion of the distinction between games that merely use Bible stories as a setting vs. games that actually communicate principles and make you examine your own heart in the light of them. I don’t know anything […]
I think this is technically a blog post about a blog post about a blog post, which is probably a no-no, but I don’t mind. I’m a huge fan of the Mockingbird blog – a Christian perspective on the media with an emphasis on the fallenness of mankind and our desperate dependence on the […]
So you want to make a Christian video game, huh? Good for you. These are exciting times for Christians in the video games space – the opportunities are bigger than ever, with more gamers from more demographics, more platforms with more distribution methods, and what’s more, right now people are crying out for games with […]
If you’re an indie game developer, then hopefully you already know about and read Jeff Vogel’s blog The Bottom Feeder. Jeff is the man behind Spiderweb Software, purveyor of old-school RPGs since 1994, and so I think there’s a lot to be learnt from him about how to make a successful […]
When trying to make a game like Ebenezer, one is constantly walking a fine line between your grand ambitions on the one hand, and what’s actually practical on the other. Whether that’s a case of ruthlessly culling content or choosing to do the game in 2D rather than 3D, you constantly have to […]
As a follow-up to yesterday’s piece on the commercial viability of Christian video games, I came across this interesting post recently on the economics of the Android market for games. Here’s a quote:
“I don’t know how it became so widely believed that free, ad-supported apps are the only way to make […]
One of my big reasons for heading to this year’s Christian Game Developers Conference is to get some wisdom from people on what the future for my Bible adventure game should be – and one of the huge questions behind that question is how commercially viable the very concept of a Christian […]
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