The problem of Christian video games
Making Christian video games is hard. Even before you’re out of the gate people will assume it’s going to be rubbish, it’s nigh on impossible to raise funding, and that’s quite apart from the not insignificant design challenges involved. Designing a game with a message that doesn’t instantly alienate […]
It’s not exactly a Christian game per se, but here’s an old trailer for El Shaddai – Ascension of the Metatron, a game due out in Spring 2011 based upon the apocryphal Book of Enoch:
Love it or hate it, you can’t help but be fascinated by the Old Testament. Violence, deceit, incredible bravery, victory against impossible odds, romance, debauchery, forgiveness, fiery judgement, week long parties enshrined in law, besides no end of incidents that are just plain weird: the Old Testament has it all. Certainly if this list of the 9 Most Badass […]
Aussie outfit Bible Island has put together a video showing off a number of recent Christian video games that are out there. It gives you something of a flavour for what’s going on at the moment:
In these Behind the Scenes blog posts, I’m attempting to give a bit of an insight into what goes into developing an Old Testament adventure game. This week I’m going to talk a bit about path finding – how I figure out how to move a character from A to B via a […]
To what extent can a video game influence your value system? This is a huge topic, and one that nobody can hope to solve in a single blog post. But it’s a topic that’s especially important for people thinking about Christian video games – the whole enterprise is founded on the assumption that […]
One of the great advantages of developing Ebenezer, my Old Testament adventure game, is the excuse it gives me to periodically “do research” by playing other adventure games that are out there and seeing some of the different approaches that people take. For a while now I’ve been eager to play Machinarium, a […]
I’m trying to get a feel for the overall game development landscape in terms of what game developers believe about the Bible. To that end I’ve put together a survey. If you are a game developer of any kind (hobbyist, professional or anywhere in between) then please consider […]
Here’s a little insight into the kind of hard work that goes into make an Old Testament adventure game like Ebenezer. Today’s challege: camera panning.
A typical environment might look like this (this is the first scene – Kish and Saul’s farm at Gibeah):
But this environment is much wider than the screen of […]
There was a very interesting article on Gamasutra today by Chuck Jordan, one of the writers for adventure game developers TellTale, titled “Closing the Loop – Fostering Communication in Single Player Games“. It’s essentially an overview of how to foster a gaming experience in which there’s a genuine dialogue going on between the […]
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