Character Closeups
Here’s a little sneak preview of what I’m experimenting with at the moment: character closeups.
The characters are absolutely central to the whole experience of a game like Ebenezer, so I really want to be able to show them up close and personal whilst they’re talking.
Closeups present some interesting challenges:
- Obviously there’s the need to animate everything, so they don’t feel horribly static.
- Then there’s decisions to be made about background images – ideally it gives you some rough indication of where in the scene they’re standing and what’s actually behind them, but in a 2D scene that’s not always that easy
- There’s also the issue of viewing angle – if you always show every character from the front, the viewer can end up feeling very disoriented trying to work out which way the camera is supposed to be pointing now.
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