From the daily archives: Thursday, June 30, 2011
Just thought I should post this since it looks totally awesome – I’ve put in my preorder:
When trying to make a game like Ebenezer, one is constantly walking a fine line between your grand ambitions on the one hand, and what’s actually practical on the other. Whether that’s a case of ruthlessly culling content or choosing to do the game in 2D rather than 3D, you constantly have to […]
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