What Adventure Game makers can learn from LucasArts’ classic Introduction
There’s no doubt in my mind that the greatest Point & Click adventure game of all time, leagues ahead of all competition, is Day of the Tentacle, by LucasArts. Released in June 1993, it was rated as the #1 Adventure Game of […]
It took me way longer than I had anticipated, but this afternoon I finished writing up everything I’ve already figured out in the 24 page document you see above. I do still have seven gaps where I don’t know exactly how the puzzle works, and I’d like to take a bit more […]
This is it – the final countdown! Day 19 of 20 of my little blogging spree whilst I finish writing puzzles for my Bible-teaching computer game. I’m enjoying a very pleasant weekend at my parents whilst I write up, including a nice little walk in the countryside. After committing some of my ideas to […]
Innovation in Point & Click Adventure Games
I’m very excited that my copy of Rogue Leaders, the history of LucasArts, arrived in the post yesterday, full of unique little insights into the making of some of my favourite games. One theme that keeps cropping up in the book is the level of […]
How Point & Click Adventure Games Have Evolved
The first Point & Click adventure game I ever played was Zak McKracken and the Alien Mindbenders on my friend’s IBM PC. It was one of the earlier games written by what would later become LucasArts, and whilst it contains many of the same […]
A Brief Word on Anachronism
I’m loving these increasingly light mornings and how much easier that makes it to get up early and work on my Bible-teaching adventure game. I’ve been able to tick off another couple of issues since yesterday, leaving the number of remaining puzzles tantalisingly small!
An issue […]
Keeping Going to the Finish Line
I’ve recently taken up running again, and it’s reminded me of a really annoying habit I have. I could have been jogging for twenty minutes with no problems, but the minute I get onto the final straight and the end seems within reach, I immediately want to ease […]
Tools in the Hand of God
Only one week left to finish writing the puzzles for my Bible-teaching Point & Click adventure game! Today I’m going to start writing up on my laptop, so I can see more clearly where the gaps are and what’s left. I suspect I’ll discover that there’s quite […]
I’m away today on a friend’s Stag do, so not much progress. Train journeys are usually quite a good time for getting on with things, but apparently not today. Just finished the Go Karting, which turned out to be a lot more fun than I’d feared it would be! Next is whiskey tasting, then […]
Types of Puzzles in a Point & Click Adventure
With only nine days left to finish writing the puzzles for my Bible-teaching Point & Click game, I’m really starting to get down to the nitty gritty details now. It’s fair to say that there are a number of “levels” on which puzzles operate; […]
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