I’m experimenting with recording a few videos with me just chatting about different aspects of my Old Testament adventure game project, Ebenezer. Here’s the first of them: “Christian video games without the boring morality”.
I’ve been planning making this for months, but this week I finally got around to making a better promotional video for my Old Testament adventure game project.
The aim is to raise awareness in the hope of finding some collaborators. It’s pretty hard finding the right people, since the intersection of […]
A Genuinely Good Bible-Based Video Game? Surely Not!
It was with some excitement that I came across the website for Iceberg Interactive’s new game Adam’s Venture Episode 1: The Search for the Lost Garden. As I’ve shared previously, the landscape of the Christian video game market is littered with less-than-stellar experiences, and though […]
I found a brilliant video today about Video Games and Learning today, highlighting the current distinction between games that teach (the dreaded “edutainment”) and games that are fun, and discussing ways in which so-called tangential learning can be used to make it genuinely interesting for gamers to learn about stuff whilst playing their games. […]
Today I came across the most wonderful series of articles by 2D Boy about the development of their incredible game, World of Goo, showing how the game evolved over the months (complete with downloadable builds that let you see it in action at each stage!) What fascinated me most was seeing where they […]
After hearing about the upcoming rerelease of Beneath a Steel Sky for the iPhone later this year, I’ve been replaying this old classic using ScummVM. Beneath a Steel Sky was one of my favourite games as a kid, with its haunting dystopian vision of the future firmly entrenched in my memory, clearly taking […]
When Games Break Their Implicit Contract
Every game has a context that determines certain expectations about how it’s going to behave under certain conditions. Sometimes this context is the genre to which it belongs: for instance, the majority of first person shooters ship with a well established default control scheme that allows regular gamers […]
Last week was the eighth annual Christian Game Developers Conference in Portland, Oregan. I’d love to be able to make it along one year, but sadly it always seems to clash with the summer camp that I’m involved in (not mention that it’s rather a long way from London!). In the mean time […]
I am not a completer finisher by nature. When working on my game, particularly when it comes to actually creating content rather than just refining the toolset, I find that I constantly get stalled on little details where I kind of sort of know what I want to do next, and subconsciously […]
Here’s a screenshot of what I’ve been working on for the past few weeks: a scene from Act One of my Old Testament adventure game, where the prophet Samuel is leading a confused young Saul to the head of the table at a posh banquet. I’m itching to release a video […]
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