I found a brilliant video today about Video Games and Learning today, highlighting the current distinction between games that teach (the dreaded “edutainment”) and games that are fun, and discussing ways in which so-called tangential learning can be used to make it genuinely interesting for gamers to learn about stuff whilst playing their games.

A lot of this is exactly the same thinking underlying my Bible-teaching computer games idea. Create a compelling story and engaging game world populated by Biblical characters, and it needn’t be a case of bashing people over the head with stuff they couldn’t care less about.

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