Old Testament Adventures
Christian Video Games Done Right
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Tim Schafer’s Edge

By andygeers On July 27, 2009 · Leave a Comment

There’s a great interview in this month’s Edge magazine (August 2009) with Tim Schafer, one of the writer’s on Monkey Island and the mastermind of classics like Day of the Tentacle and Grim Fandango. I’m sure there’s nothing new here to people who follow these things more closely, but I found the […]

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The Secret of Monkey Island

By andygeers On July 15, 2009 · 1 Comment

What made this classic gaming franchise so enduring?

Nineteen years ago, in 1990, Lucasfilm Games released the first instalment in what would become one their most beloved series of games ever: The Secret of Monkey Island. Almost two decades later, LucasArts will today be releasing a “reimagined” Secret of Monkey Island: Special Edition, with […]

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Monkey Island in Five Minutes

By andygeers On July 7, 2009 · Leave a Comment

For those of you wondering what on earth I keep going on about when I mention Monkey Island, I found an excellent video today squishing the plot into (an admittedly very fast paced) five minutes: here.

Now if only TellTale would hurry up and release The Tales of […]

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National Biblical Literacy Survey

By andygeers On June 29, 2009 · Leave a Comment

Yesterday on BBC Radio Four’s Sunday programme (about 10 minutes before the end) they shared some preliminary results from a National Biblical Literacy Survey carried out by St. John’s College, Durham. The results will come as no surprise, but they do paint a sorry picture of a nation that has forgotten God:

[…]

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Why the phrase “Bible-teaching Computer Games”?

By andygeers On June 10, 2009 · Leave a Comment

Ever since I came up with the idea of making some Bible-based computer games a little under four and a half years ago, I’ve been using the phrase “Bible-teaching Computer Games” to refer to my endeavours. On my cute little Moo business cards and my Twitter profile I even refer […]

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When You Have Too Much Time to Get Anything Done

By andygeers On June 8, 2009 · Leave a Comment

It’s a great irony that I spend much of my life wishing I had more time to work on my Bible-teaching computer game, and yet whenever I get a whole day to work on it with no interruptions my productivity levels seem to plummet and I end up feeling like I’ve squandered my […]

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New Monkey Island Games

By andygeers On June 3, 2009 · Leave a Comment

Now is a fantastic time to be developing a point & click adventure game. In case you’ve been hiding under a rock all week, this has been a HUGE week for Monkey Island fans across the globe: not only have LucasArts announced that they’re rereleasing a special edition of the original […]

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They Call Me the Dustbin Man

By andygeers On May 29, 2009 · 1 Comment

Haha! Once again I have taken The Scissors of Mediocrity to the script of Ebenezer, my Bible-teaching computer game. Less than six months ago I threw away the entire first act of my script, when I realised that it was entirely unnecessary for making the story hang together. Last week it became […]

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Bible Game Progress Report

By andygeers On May 18, 2009 · Leave a Comment

Things have been pretty quiet on my blog here for the past few months, but that doesn’t reflect a lack of progress on my Bible-teaching Computer Game, codenamed “Ebenezer”. In the past few months, I have:

Rewritten the scripting engine to use the open source Lua language Added support for ‘doors’ […]

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A Christian Adventure Game

By andygeers On March 5, 2009 · Leave a Comment

20 Days of Puzzles: A Review

After several years of thinking and talking about making a Bible-teaching computer game, this week I reached my first major milestone: a document describing the complete story and all of the puzzles. Here are a few statistics for you:

3 acts 26 pages 56 […]

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