Haha! Once again I have taken The Scissors of Mediocrity to the script of Ebenezer, my Bible-teaching computer game. Less than six months ago I threw away the entire first act of my script, when I realised that it was entirely unnecessary for making the story hang together. Last week it became […]
Things have been pretty quiet on my blog here for the past few months, but that doesn’t reflect a lack of progress on my Bible-teaching Computer Game, codenamed “Ebenezer”. In the past few months, I have:
Rewritten the scripting engine to use the open source Lua language Added support for ‘doors’ […]
20 Days of Puzzles: A Review
After several years of thinking and talking about making a Bible-teaching computer game, this week I reached my first major milestone: a document describing the complete story and all of the puzzles. Here are a few statistics for you:
3 acts 26 pages 56 […]
I was chatting to my Mum recently about my Christian Point & Click adventure game idea, and her instant reaction was “I’ve heard all this before…” It turns out that the idea of using computer technology to share the Christian faith with kids runs in the family – my Dad devoted a lot of […]
Regular readers will know that for the last few years I have been busy making a Christian point & click adventure game – a Bible-teaching game pitched at teenagers, born out of my evangelical convictions that it is through the word of God that God works […]
Something amazing happened on Wednesday – the Day of the Dead. Tim Schafer, a senior member of adventure gaming’s Mount Rushmore, gave a very precious gift to the world by releasing the original puzzle design document for his epic game, Grim Fandango.
I’ll be honest with you: I was not a […]
In a previous article I discussed some of the difficulties in making a genuinely Christian computer game that was also fun to play, and showed how a Point & Click adventure game might offer a way forward. Here I’ll give you my top five reasons why I think it’s a fantastic genre […]
So far in my Expository Coding series I’ve been explaining the convictions behind my project to write Bible-teaching computer games. In this article I’m going to begin to explore what such a game might look like in practice. The evidence would suggest that making a genuinely great game that is simultaneously a […]
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