I found a brilliant video today about Video Games and Learning today, highlighting the current distinction between games that teach (the dreaded “edutainment”) and games that are fun, and discussing ways in which so-called tangential learning can be used to make it genuinely interesting for gamers to learn about stuff whilst playing their games. […]
Today I came across the most wonderful series of articles by 2D Boy about the development of their incredible game, World of Goo, showing how the game evolved over the months (complete with downloadable builds that let you see it in action at each stage!) What fascinated me most was seeing where they […]
When Games Break Their Implicit Contract
Every game has a context that determines certain expectations about how it’s going to behave under certain conditions. Sometimes this context is the genre to which it belongs: for instance, the majority of first person shooters ship with a well established default control scheme that allows regular gamers […]
Last week was the eighth annual Christian Game Developers Conference in Portland, Oregan. I’d love to be able to make it along one year, but sadly it always seems to clash with the summer camp that I’m involved in (not mention that it’s rather a long way from London!). In the mean time […]
I am not a completer finisher by nature. When working on my game, particularly when it comes to actually creating content rather than just refining the toolset, I find that I constantly get stalled on little details where I kind of sort of know what I want to do next, and subconsciously […]
There’s a great interview in this month’s Edge magazine (August 2009) with Tim Schafer, one of the writer’s on Monkey Island and the mastermind of classics like Day of the Tentacle and Grim Fandango. I’m sure there’s nothing new here to people who follow these things more closely, but I found the […]
For those of you wondering what on earth I keep going on about when I mention Monkey Island, I found an excellent video today squishing the plot into (an admittedly very fast paced) five minutes: here.
Now if only TellTale would hurry up and release The Tales of […]
Yesterday on BBC Radio Four’s Sunday programme (about 10 minutes before the end) they shared some preliminary results from a National Biblical Literacy Survey carried out by St. John’s College, Durham. The results will come as no surprise, but they do paint a sorry picture of a nation that has forgotten God:
[…]
Ever since I came up with the idea of making some Bible-based computer games a little under four and a half years ago, I’ve been using the phrase “Bible-teaching Computer Games” to refer to my endeavours. On my cute little Moo business cards and my Twitter profile I even refer […]
It’s a great irony that I spend much of my life wishing I had more time to work on my Bible-teaching computer game, and yet whenever I get a whole day to work on it with no interruptions my productivity levels seem to plummet and I end up feeling like I’ve squandered my […]
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