NB: This is a continuation from Wednesday’s post and yesterday’s – read them first
15.41pm Music: Boards of Canada – Music Has The Right to Children
Aha! I have stumbled upon an interesting problem that needs a bit of thinking about – at last! Turns out that all my existing code assumed that […]
NB: This is a continuation from yesterday’s post – read that first. It is also continued on the next day.
Having had a pretty productive day yesterday, work continues apace on Ebenezer, my Old Testament adventure game. Today is providing considerably more “bitty” than yesterday, but that’s ok – it all has […]
As I enter 2011, I’m convicted that I’ve been a particularly poor steward of the time given to me by God during 2010. One of the things that I could have made a lot more progress on than I did was Ebenezer, my Old Testament adventure game. Over New Year I’ve been doing […]
The blog’s been a bit quiet over the summer since I’ve been busy joining a new church plant in Euston with all that that entails, but progress on my Old Testament adventure game Ebenezer continues. I have drawn up a new battle plan in the hopes of shipping something by next September: […]
Over the last couple of months I’ve hired the fine folks from Timbuk2 Studios to do some environment concepts for Ebenezer, my Old Testament adventure game. I’m thrilled with the results, and hugely excited to finally be able to share a few of them with you all!
I’m just posting […]
Here’s a screenshot of what I’ve been working on for the past few weeks: a scene from Act One of my Old Testament adventure game, where the prophet Samuel is leading a confused young Saul to the head of the table at a posh banquet. I’m itching to release a video […]
Now is a fantastic time to be developing a point & click adventure game. In case you’ve been hiding under a rock all week, this has been a HUGE week for Monkey Island fans across the globe: not only have LucasArts announced that they’re rereleasing a special edition of the original […]
It took me way longer than I had anticipated, but this afternoon I finished writing up everything I’ve already figured out in the 24 page document you see above. I do still have seven gaps where I don’t know exactly how the puzzle works, and I’d like to take a bit more […]
This is it – the final countdown! Day 19 of 20 of my little blogging spree whilst I finish writing puzzles for my Bible-teaching computer game. I’m enjoying a very pleasant weekend at my parents whilst I write up, including a nice little walk in the countryside. After committing some of my ideas to […]
Innovation in Point & Click Adventure Games
I’m very excited that my copy of Rogue Leaders, the history of LucasArts, arrived in the post yesterday, full of unique little insights into the making of some of my favourite games. One theme that keeps cropping up in the book is the level of […]
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