One of the great advantages of developing Ebenezer, my Old Testament adventure game, is the excuse it gives me to periodically “do research” by playing other adventure games that are out there and seeing some of the different approaches that people take. For a while now I’ve been eager to play Machinarium, a […]
Something amazing happened on Wednesday – the Day of the Dead. Tim Schafer, a senior member of adventure gaming’s Mount Rushmore, gave a very precious gift to the world by releasing the original puzzle design document for his epic game, Grim Fandango.
I’ll be honest with you: I was not a […]
In a previous article I discussed some of the difficulties in making a genuinely Christian computer game that was also fun to play, and showed how a Point & Click adventure game might offer a way forward. Here I’ll give you my top five reasons why I think it’s a fantastic genre […]
So far in my Expository Coding series I’ve been explaining the convictions behind my project to write Bible-teaching computer games. In this article I’m going to begin to explore what such a game might look like in practice. The evidence would suggest that making a genuinely great game that is simultaneously a […]
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