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Christian Video Games Done Right
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The Underserved Market

By andygeers On July 1, 2011 · 2 Comments

If you’re an indie game developer, then hopefully you already know about and read Jeff Vogel’s blog The Bottom Feeder. Jeff is the man behind Spiderweb Software, purveyor of old-school RPGs since 1994, and so I think there’s a lot to be learnt from him about how to make a successful […]

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Indie Game: The Movie Trailer

By andygeers On June 30, 2011 · Leave a Comment

Just thought I should post this since it looks totally awesome – I’ve put in my preorder:

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Screen shot 2011-07-01 at 11.07.53

Embracing Your Limitations

By andygeers On June 30, 2011 · Leave a Comment

When trying to make a game like Ebenezer, one is constantly walking a fine line between your grand ambitions on the one hand, and what’s actually practical on the other. Whether that’s a case of ruthlessly culling content or choosing to do the game in 2D rather than 3D, you constantly have to […]

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The Economics of an Android Game

By andygeers On June 29, 2011 · 1 Comment

As a follow-up to yesterday’s piece on the commercial viability of Christian video games, I came across this interesting post recently on the economics of the Android market for games. Here’s a quote:

“I don’t know how it became so widely believed that free, ad-supported apps are the only way to make […]

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Are Christian Video Games Commercially Viable?

By andygeers On June 28, 2011 · 3 Comments

One of my big reasons for heading to this year’s Christian Game Developers Conference is to get some wisdom from people on what the future for my Bible adventure game should be – and one of the huge questions behind that question is how commercially viable the very concept of a Christian […]

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What Is An Ebenezer Anyway?

By andygeers On June 27, 2011 · 1 Comment

As regular readers of this blog will know, the working title of my Christian video game is “Ebenezer”. But what exactly is an Ebenezer?

The modern person is most likely to assume that Ebenezer is the name of a person. Perhaps the only context we’ve encountered the word in is Charles Dickens’ “A Christmas […]

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Ebenezer Promo Stash for CGDC

By andygeers On June 26, 2011 · Leave a Comment

In preparation for this year’s Christian Game Developers Conference, I ordered a T-shirt and some business cards to advertise my Christian video game, Ebenezer. Well, yesterday they both arrived in the post – exciting times!

I have to say that I’m a little disappointed with the print quality of the T-shirt […]

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Connecting With Culture

By andygeers On June 25, 2011 · 3 Comments

Before I head off to the Christian Game Developers Conference the week after next, first came the Evangelical Ministry Assembly at St. Helen’s Bishopsgate in London, organised by the little charity I work for. This year’s theme was “connecting with culture”, and since I was stewarding I had the privilege of being in […]

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Christian Game Developers Conference Countdown: Business Cards

By andygeers On June 24, 2011 · 1 Comment

It’s not only promotional T-shirts I’ve been ordering for this year’s Christian Game Developers Conference – naturally, I’ve also ordered a bunch of that all-important networking tool, the humble business card.

I had a specific vision for my cards that was possibly unnecessarily showy: I was arrogant enough to want them to be […]

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Behind the Scenes: Script Writing

By andygeers On June 23, 2011 · Leave a Comment

One of the major tasks left to do on Ebenezer is to finish writing the final dialogue. At the moment I’ve written out the entire story in very broad brushstrokes: “Samuel talks to Saul about X, Y, Z…” but I don’t know what words will be used […]

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